AoeStats
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Arena

505641832Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 50m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Huns · Slovakia
863
+16
🇸🇰 Romans · Slovakia
857
+16
🇫🇷 Maya · France
894
-17
🇲🇽 Muisca · Mexico
841
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 852 10:02 17:30 48:24 ⛏ Fast Castle
16 818 11:02 19:42 44:29 ⛏ Fast Castle
14 698 10:42 17:00 31:04 ⛏ Fast Castle
13 686 10:49 18:40 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,765 17,190 12,690 2,350 51,995 56,768
20,720 17,840 10,535 1,655 50,750 56,970
20,880 15,345 9,800 4,095 50,120 58,572
19,805 12,960 6,460 3,650 42,875 56,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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