AoeStats
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Arena

505343483Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 88m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
807
+16
🇨🇱 Spanish · Chile
786
+17
🇲🇽 Wei · Mexico
841
-18
🇺🇸 Franks · United States
782
-15
Player eAPM Actions Feudal Castle Imperial Opening
16 1,391 12:16 21:05 30:56 ⚔ FC into Archers
16 1,433 11:49 20:54 42:24 ⛏ Fast Castle
13 1,190 11:10 18:41 44:16 ⛏ Fast Castle
12 1,053 11:06 21:13 60:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,640 31,005 16,240 3,775 87,660 94,342
26,940 21,410 18,160 1,700 68,210 87,394
26,255 20,675 16,395 3,820 67,145 73,031
22,840 19,350 16,545 2,200 60,935 63,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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