AoeStats
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QS Arena

503264901Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 53m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1369
+13
🇺🇸 Bengalis · United States
1368
+13
🇨🇳 Britons · China
1261
+18
🇦🇷 Turks · Argentina
1425
-20
🇪🇸 Spanish · Spain
1276
-13
🇲🇽 Franks · Mexico
1215
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 3,227 8:40 12:52 35:00 ⛏ Fast Castle
58 3,103 10:04 14:00 19:15 ◆ FC into Fast Imp
42 2,284 8:24 12:25 30:59 ⛏ Fast Castle
30 1,615 8:06 12:59 34:20 ⛏ Fast Castle
29 1,552 7:52 12:17 27:05 ⛏ Fast Castle
25 1,344 8:54 13:09 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,845 19,270 17,405 2,650 73,170 91,704
35,665 14,234 19,395 2,500 71,794 73,695
25,960 15,695 13,330 3,305 58,290 58,648
19,155 20,430 10,560 4,750 54,895 72,381
23,325 15,186 12,305 3,350 54,166 58,415
21,715 16,155 10,150 1,595 49,615 56,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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