AoeStats
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Fortress

508745627Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 40m 2s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1221
+16
🇪🇸 Persians · Spain
1220
+16
🇺🇸 Khmer · United States
1245
-17
🇺🇸 Berbers · United States
1200
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,570 7:49 11:35 26:06 ⛏ Fast Castle
31 1,230 7:30 10:44 30:07 ⚔ FC into Scouts
26 1,024 7:20 11:39 25:05 ⛏ Fast Castle
24 969 8:16 12:44 26:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,080 17,265 10,710 1,725 49,780 58,775
13,085 15,245 10,370 3,575 42,275 57,649
17,470 12,465 8,580 1,660 40,175 43,719
18,760 12,960 6,985 300 39,005 44,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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