AoeStats
← [UZN] Yen Lo

African Clearing

510804921Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 57m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Huns · Thailand
1260
+16
🇧🇷 Saracens · Brazil
1226
+17
🇹🇷 Dravidians · Türkiye
1221
+18
🇨🇳 Japanese · China
1211
+18
🇹🇼 Mongols · Taiwan
1351
-20
🇹🇼 Mapuche · Taiwan
1314
-20
🇹🇼 Persians · Taiwan
1268
-18
🇹🇼 Franks · Taiwan
1092
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 3,831 11:20 21:00 51:30 ⚔ Scout Rush
45 2,559 13:16 18:36 49:25 ⛏ Fast Castle
44 2,531 12:43 28:10 47:59 ⚔ Scout Rush
41 2,342 13:32 17:34 37:35 ⛏ Fish Boom FC
29 1,639 14:55 20:29 — ⛏ Fast Castle
24 1,374 14:59 19:51 51:17 ⚔ FC into Archers
24 1,353 15:49 23:09 43:32 ⚔ Scout Rush
21 1,204 15:04 19:55 43:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,515 15,020 21,180 2,160 75,875 84,526
33,325 12,038 18,470 1,150 64,983 67,412
15,560 22,311 14,475 1,700 54,046 78,288
22,310 17,011 11,780 1,320 52,421 60,934
16,145 19,819 9,085 3,400 48,449 54,890
24,985 9,050 13,110 200 47,345 50,135
12,385 16,721 8,305 7,750 45,161 46,418
10,430 10,360 5,875 2,250 28,915 31,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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