AoeStats
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Lombardia

509619496Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 39m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,057 12:41 18:20 34:51 ⛏ Fast Castle
27 1,086 14:46 19:55 —
26 1,043 12:18 23:14 35:57 ⛏ Fast Castle
25 990 10:41 15:27 29:21 ⛏ Fast Castle
25 988 11:33 16:22 29:10 ⛏ Fast Castle
21 831 11:37 17:19 37:17 ⛏ Fast Castle
17 685 13:04 20:01 38:32 ⛏ Fast Castle
14 571 9:47 18:27 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,570 10,970 12,165 4,210 48,915 59,651
20,110 14,604 10,370 950 46,034 52,383
18,240 17,833 4,550 1,360 41,983 48,827
19,580 10,029 10,870 950 41,429 50,535
17,580 13,260 5,695 4,030 40,565 48,697
11,950 12,779 7,720 200 32,649 35,240
13,635 10,135 3,220 3,850 30,840 34,117
13,310 11,893 2,895 1,105 29,203 39,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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