AoeStats
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Fortress

510242107Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 1m 45s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1582
+21
🇨🇷 Gurjaras · Costa Rica
1513
+24
🇵🇪 Tatars · Peru
1469
+25
🇲🇽 Bulgarians · Mexico
1418
+26
🇵🇪 Bohemians · Peru
1773
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🇵🇪 Persians · Peru
1750
-26
🇵🇪 Maya · Peru
1745
-26
🇵🇪 Magyars · Peru
1520
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 100 — — —
54 95 — — —
52 92 — — —
47 83 — — —
30 53 — — —
28 49 — — —
20 35 — — —
5 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 100 0 0 400 362
200 200 0 0 400 150
100 200 0 0 300 163
200 100 0 0 300 260
100 100 0 0 200 186
50 100 0 0 150 278
50 0 0 0 50 170
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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