AoeStats
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QS Arena

503370621Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 55m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
915
+13
🇹🇷 Burgundians · Türkiye
806
+18
🇷🇺 Franks · Russia
863
-16
🇷🇺 Byzantines · Russia
841
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,453 9:05 17:41 33:05 ⛏ Fast Castle
26 1,420 8:07 13:15 34:08 ⛏ Fast Castle
22 1,207 8:36 12:24 38:47 ⛏ Fast Castle
20 1,108 10:19 16:39 27:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,580 13,480 19,355 3,290 64,705 69,271
24,960 13,040 17,665 3,450 59,115 67,103
24,060 23,325 9,140 2,430 58,955 64,108
25,210 16,100 11,145 1,020 53,475 80,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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