AoeStats
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Socotra

504845451Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 62m 43s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Sicilians · Türkiye
808
+15
🇹🇷 Byzantines · Türkiye
796
+15
🇺🇸 Magyars · United States
788
-15
🇺🇸 Japanese · United States
770
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,765 11:03 26:48 45:48 ⚔ Archer Rush
27 1,681 14:08 34:06 38:36 ⚔ Towers into Skirms
22 1,392 10:17 29:21 57:41 ⚔ Drush
21 1,323 12:31 31:41 47:00 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,955 20,190 10,440 2,205 53,790 55,088
15,275 16,286 11,270 1,780 44,611 49,258
17,335 13,996 8,255 2,650 42,236 48,890
13,830 7,685 6,025 750 28,290 32,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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