AoeStats
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Arena

504833693Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 50m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Turks · South Africa
780
+18
🇳🇱 Vikings · Netherlands
780
+18
🇹🇷 Celts · Türkiye
826
-18
🇹🇷 Byzantines · Türkiye
814
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,485 9:19 17:43 42:28 ⛏ Fast Castle
21 1,092 10:22 19:05 23:35 ◆ FC into Fast Imp
15 767 13:14 26:56 50:02 ⛏ Fast Castle
12 608 11:26 22:20 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,445 13,305 11,195 4,150 46,095 59,712
17,020 15,730 8,685 2,390 43,825 47,794
17,620 12,020 7,835 2,755 40,230 43,800
13,040 12,290 13,375 1,400 40,105 41,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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