AoeStats
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Arena

504469221Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 73m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
808
+18
🇹🇷 Tatars · Türkiye
796
+18
🇨🇳 Koreans · China
853
-18
🇨🇳 Turks · China
853
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 2,047 9:02 21:04 32:53 ⚔ Archer Rush
26 1,887 9:37 17:16 28:14 ⛏ Fast Castle
24 1,740 10:56 18:53 33:03 ⛏ Fast Castle
22 1,645 12:44 25:13 43:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,515 37,640 22,785 6,650 101,590 105,699
32,910 40,005 19,025 3,030 94,970 101,354
29,560 32,295 14,370 2,025 78,250 89,282
26,090 20,205 25,825 2,050 74,170 87,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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