AoeStats
← ngoodnight01

MegaRandom

507784251Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 73m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Berbers · Brazil
653
+12
🇹🇼 Italians · Taiwan
551
+16
🇺🇸 Gurjaras · United States
569
-14
🇺🇸 Burgundians · United States
567
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,553 16:33 25:15 38:17 ⚔ FC into Scouts into Skirms
19 1,421 11:54 24:08 45:48 ⚔ Skirms into Archers
9 633 14:03 36:14 — ⚔ Archers into Towers
8 595 14:39 22:32 33:33 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
29,590 26,399 14,785 5,055 75,829 80,791
20,150 22,495 14,985 1,900 59,530 71,089
11,670 11,140 6,310 2,860 31,980 39,803
6,350 6,080 3,120 3,180 18,730 19,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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