AoeStats
← ngoodnight01

MegaRandom

506485253Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 52m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
627
+12
🇹🇷 Berbers · Türkiye
588
+13
🇺🇸 Dravidians · United States
584
-15
🇹🇷 Huns · Türkiye
468
-10
Player eAPM Actions Feudal Castle Imperial Opening
17 876 12:46 25:01 41:20 ⚔ Fish Boom into Scouts
17 919 13:18 20:58 37:12 ⛏ Fish Boom FC
11 587 14:37 24:04 40:11 ⚔ Fish Boom into Archers
9 478 12:20 25:33 37:12

Resources

Player Food Wood Gold Stone Spent Collected
21,435 10,725 13,960 2,475 48,595 62,280
15,730 12,765 10,380 1,580 40,455 41,157
11,630 9,820 6,360 2,380 30,190 35,831
8,290 7,115 5,125 2,535 23,065 24,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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