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MegaRandom

508071215Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 44m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1087
+13
🇩🇪 Khitans · Germany
1051
+14
🇩🇪 Goths · Germany
1050
+14
🇩🇪 Mongols · Germany
962
+18
🇮🇳 Magyars · India
1039
-16
🇺🇸 Slavs · United States
1009
-15
🇪🇸 Spanish · Spain
998
-40
🇭🇰 Britons · Hong Kong SAR China
982
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,789 11:25 19:07 34:58 ⛏ Fast Castle
32 1,446 14:09 18:29 33:20 ⛏ Fast Castle
23 1,033 12:15 18:06 — ⛏ Fast Castle
22 988 12:33 24:19 33:54 ⚔ M@A into Skirms
21 955 9:57 23:05 38:34 ⚔ M@A Rush
18 792 10:00 18:21 31:44 ⛏ Fast Castle
17 745 13:54 22:09 42:38 ⛏ Fast Castle
17 773 10:46 28:01 34:53 ⚔ Scouts into Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
17,725 14,740 5,735 1,765 39,965 46,721
14,935 12,153 4,490 1,500 33,078 38,191
14,960 8,787 5,955 1,600 31,302 37,415
12,320 7,743 6,270 2,915 29,248 31,745
12,750 7,647 4,930 1,325 26,652 29,442
10,345 9,972 4,195 1,455 25,967 28,402
10,705 8,972 3,410 850 23,937 29,830
9,575 8,624 3,815 1,515 23,529 28,851
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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