AoeStats
← P-Unit

Arena

504637455Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 43m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1107
+13
🇲🇽 Vietnamese · Mexico
871
+23
🇨🇴 Burgundians · Colombia
1036
-18
🇺🇸 Hindustanis · United States
1027
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 1,875 10:45 21:32 — ⚔ Scout Rush
28 1,203 11:41 17:00 31:25 ⛏ Fast Castle
23 1,010 13:01 19:54 36:10 ⛏ Fast Castle
16 693 9:07 17:52 —

Resources

Player Food Wood Gold Stone Spent Collected
21,525 10,675 4,220 1,500 37,920 41,765
15,185 8,600 7,530 3,105 34,420 38,689
13,145 14,800 4,735 1,400 34,080 36,509
9,820 6,820 1,375 895 18,910 25,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.