AoeStats
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QS Arena

503723890Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 27m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1114
+12
🇺🇸 Bohemians · United States
1114
+12
🇺🇸 Bohemians · United States
1040
-13
🇦🇷 Britons · Argentina
1004
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,122 8:03 12:32 25:36 ⛏ Fast Castle
38 1,069 9:42 19:04 — ⛏ Fast Castle
26 737 9:15 13:27 26:46 ⛏ Fast Castle
20 563 7:24 15:40 —

Resources

Player Food Wood Gold Stone Spent Collected
12,845 9,294 4,620 200 26,959 27,220
8,500 7,860 3,155 1,530 21,045 22,806
7,575 7,080 3,565 1,500 19,720 22,913
8,140 6,685 1,905 855 17,585 22,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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