AoeStats
← Lukita

Black Forest

508287654Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 49m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1223
+13
🇨🇳 Franks · China
1207
+14
🇺🇸 Britons · United States
1131
+17
🇬🇧 Ethiopians · United Kingdom
1129
+17
🇦🇷 Shu · Argentina
1196
-17
🇨🇴 Muisca · Colombia
1140
-15
🇦🇷 Portuguese · Argentina
1139
-15
🇦🇷 Persians · Argentina
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,800 10:56 15:18 29:27 ⛏ Fast Castle
35 1,747 13:19 19:51 39:48 ⛏ Fast Castle
29 1,449 12:30 17:11 32:41 ⛏ Fast Castle
26 1,273 8:43 29:47 36:22 ⛏ Fast Castle
24 1,184 11:15 15:26 31:16 ⛏ Fast Castle
22 1,088 11:39 15:42 32:47 ⛏ Fast Castle
20 965 11:19 17:00 34:22 ⛏ Fast Castle
18 882 15:36 19:27 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,360 20,075 25,195 1,200 77,830 89,140
32,970 16,685 20,545 3,650 73,850 81,535
31,345 17,348 18,620 2,935 70,248 79,005
28,405 27,262 8,135 5,245 69,047 81,794
16,675 24,702 14,960 1,270 57,607 67,579
13,275 23,245 15,610 3,750 55,880 67,056
10,475 15,426 12,430 2,150 40,481 53,561
6,500 15,920 10,000 6,025 38,445 45,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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