AoeStats
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Oasis

509957014Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 73m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Khmer · Belgium
846
+15
🇫🇷 Persians · France
846
+15
🇩🇪 Romans · Germany
832
-15
🇩🇪 Turks · Germany
830
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,273 10:49 22:34 38:54 ⚔ M@A FC
20 1,462 14:50 20:02 36:32
18 1,298 12:28 26:13 49:37
15 1,096 11:50 22:38 44:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,095 28,678 30,900 2,850 87,523 103,830
35,680 16,202 16,100 5,900 73,882 99,142
35,510 21,879 12,375 3,535 73,299 78,312
26,285 21,668 14,900 2,830 65,683 69,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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