AoeStats
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Arabia

504223315Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 59m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1302
+15
🇹🇼 Spanish · Taiwan
1185
+20
🇩🇪 Inca · Germany
1279
-18
🇩🇪 Cumans · Germany
1270
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,273 11:15 16:03 38:34 ⛏ Fast Castle
37 2,218 10:03 25:30 36:45 ⚔ Archer Rush
32 1,897 12:03 19:45 42:12 ⛏ Fast Castle
26 1,554 9:35 21:22 46:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
46,765 18,313 15,000 2,405 82,483 91,358
28,860 21,244 8,995 3,450 62,549 63,025
29,475 14,692 14,295 1,510 59,972 70,277
16,800 18,201 13,145 2,050 50,196 53,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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