AoeStats
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Fortress

509868112Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 53m 19s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
1557
+9
🇮🇹 Shu · Italy
1314
+18
🇩🇪 Lithuanians · Germany
1415
-15
🇨🇳 Turks · China
1342
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,244 8:20 12:12 27:07 ⛏ Fast Castle
39 2,076 7:21 11:31 34:23 ⛏ Fast Castle
38 2,019 7:17 11:27 25:23 ⛏ Fast Castle
35 1,860 7:56 11:58 31:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,680 57,845 15,770 3,150 100,445 127,786
35,080 19,510 14,805 2,960 72,355 78,236
32,095 20,968 8,275 2,760 64,098 72,820
29,585 17,985 11,480 3,315 62,365 65,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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