AoeStats
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Pilgrims

509842480Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 31m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Byzantines · Italy
1287
+13
🇹🇷 Huns · Türkiye
1184
+17
🇹🇼 Celts · Taiwan
1238
-16
🇺🇸 Vikings · United States
1186
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,202 12:13 22:24 — ⛏ Fish Boom into Fire Galleys FC
36 1,154 10:24 18:14 — ⚔ Fish Boom into M@A FC
24 761 11:33 24:27 — ⚔ Fish Boom into Scouts into Fire Galleys
23 720 12:16 19:09 — ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,670 9,077 3,840 950 19,537 21,641
7,770 7,294 2,625 575 18,264 19,971
4,650 7,045 1,520 2,250 15,465 15,448
5,275 6,645 1,370 750 14,040 14,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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