AoeStats
← Bruno

Highland

505906725Analyzed
3v3 RM · 19d ago on Sep 11, 2026· 131m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Spanish · Ecuador
1104
+15
🇨🇳 Spanish · China
1069
+16
🇹🇷 Byzantines · Türkiye
1060
+16
🇦🇷 Italians · Argentina
1093
-17
🇨🇱 Goths · Chile
1061
-15
🇨🇱 Aztecs · Chile
1053
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 5,278 11:50 16:32 35:04 ⛏ Fast Castle
34 4,415 12:43 17:48 28:51 ⛏ Fish Boom FC
34 4,410 12:25 19:37 34:42 ⛏ Fast Castle
31 4,098 10:39 18:51 28:45 ⛏ Fast Castle
28 3,641 11:24 19:47 42:47 ⚔ M@A into Archers
26 3,405 11:14 17:54 34:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,405 107,930 116,065 6,105 309,505 341,532
141,225 77,012 68,810 4,705 291,752 346,769
95,575 50,593 61,185 4,785 212,138 243,328
74,580 45,767 38,045 4,190 162,582 216,181
39,275 48,726 51,630 15,815 155,446 225,200
75,665 56,188 18,535 2,580 152,968 184,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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