AoeStats
← Bruno

Black Forest

504672036Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 82m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1076
+17
🇨🇱 Aztecs · Chile
1035
+18
🇨🇷 Bohemians · Costa Rica
1115
-18
🇨🇳 Turks · China
1065
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 3,288 14:48 20:05 31:10 ⛏ Fast Castle
37 3,031 15:36 20:56 31:59 ⛏ Fast Castle
21 1,764 16:37 22:18 35:18 ⛏ Fast Castle
14 1,115 12:40 20:34 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,680 43,679 42,075 5,095 163,529 170,696
61,960 30,982 43,300 3,905 140,147 144,224
25,415 18,556 5,830 2,875 52,676 52,907
11,470 6,860 9,520 215 28,065 31,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.