AoeStats
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MegaRandom

508130910Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 60m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
1256
+14
🇨🇦 Mapuche · Canada
1175
+18
🇨🇴 Khitans · Colombia
1216
-16
🇨🇴 Malay · Colombia
1208
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,517 9:04 20:33 39:42 ⚔ Scout Rush
37 2,245 10:16 17:41 38:15 ⛏ Fast Castle
33 1,998 9:22 20:45 37:03 ⚔ Archer Rush
23 1,397 12:41 18:19 32:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,140 24,997 15,505 3,355 84,997 96,953
28,240 23,212 10,165 1,695 63,312 72,636
30,270 19,041 8,860 2,250 60,421 81,540
12,795 9,464 6,410 2,950 31,619 33,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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