AoeStats
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Arena

507712327Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 27m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1361
+9
🇫🇷 Britons · France
1095
+20
🇫🇷 Spanish · France
995
+23
🇨🇦 Celts · Canada
1186
-18
🇮🇹 Vietnamese · Italy
1177
-17
🇨🇳 Poles · China
1174
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 894 11:44 16:53 — ⛏ Fast Castle
32 882 10:45 15:28 — ⛏ Fast Castle
25 696 8:52 20:36 — ⛏ Fast Castle
24 648 11:37 16:05 — ⛏ Fast Castle
22 610 11:00 15:09 — ⛏ Fast Castle
21 575 10:29 15:47 25:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,905 7,365 4,070 200 22,540 23,113
9,045 6,520 1,445 950 17,960 22,887
6,740 3,610 1,620 2,050 14,020 15,090
6,425 4,670 2,095 755 13,945 15,093
4,675 5,215 1,790 795 12,475 14,231
4,160 3,385 720 950 9,215 9,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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