AoeStats
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Arena

506538378Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 53m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1026
+15
🇪🇸 Hindustanis · Spain
996
+16
🇨🇱 Vietnamese · Chile
972
+17
🇨🇦 Magyars · Canada
1013
-17
🇨🇦 Celts · Canada
992
-16
🇨🇦 Portuguese · Canada
972
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,559 11:55 17:58 29:47 ⛏ Fast Castle
26 1,378 10:57 17:22 33:14 ⛏ Fast Castle
26 1,375 11:23 17:32 30:18 ⛏ Fast Castle
23 1,250 10:40 14:45 28:58 ⛏ Fast Castle
21 1,138 11:23 16:32 32:53 ⛏ Fast Castle
15 821 11:50 17:00 32:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,645 23,795 16,955 3,600 74,995 97,985
32,510 24,090 13,130 2,315 72,045 89,071
34,520 20,030 10,010 1,660 66,220 73,229
18,525 21,785 16,235 2,750 59,295 78,692
20,320 16,695 11,425 2,180 50,620 54,409
18,215 12,915 9,010 1,770 41,910 45,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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