AoeStats
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Highland

506531743Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 73m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1019
+15
🇦🇷 Koreans · Argentina
944
+18
🇺🇸 Japanese · United States
924
+19
🇲🇽 Portuguese · Mexico
895
+20
🇲🇽 Hindustanis · Mexico
1035
-20
🇨🇾 Byzantines · Cyprus
1034
-20
🇪🇸 Vietnamese · Spain
996
-18
🇨🇳 Turks · China
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,381 13:48 18:47 35:48 ⛏ Fast Castle
36 2,650 11:08 22:29 34:08 ⚔ Scout Rush
35 2,550 10:39 17:29 41:21 ⛏ Fast Castle
26 1,938 14:26 20:14 37:18 ⛏ Fast Castle
25 1,838 13:13 20:19 32:30 ⛏ Fish Boom FC
12 892 10:49 19:25 33:51 ⛏ Fast Castle
0 9 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
53,060 67,032 14,635 7,240 141,967 141,839
47,855 37,172 25,305 5,335 115,667 133,633
54,150 37,056 18,275 2,900 112,381 142,317
35,245 29,370 18,450 2,130 85,195 99,126
30,080 25,202 13,600 4,695 73,577 81,208
16,185 8,136 8,205 3,475 36,001 49,282
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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