AoeStats
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Arena

506264018Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 52m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Burgundians · Romania
991
+16
🇪🇸 Hindustanis · Spain
979
+17
🇹🇷 Persians · Türkiye
957
+29
🇹🇷 Vikings · Türkiye
903
+20
🇲🇽 Hindustanis · Mexico
1094
-22
🇦🇷 Spanish · Argentina
1048
-20
🇲🇽 Wu · Mexico
982
-17
🇲🇽 Britons · Mexico
829
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,571 15:17 21:27 — ⚔ Archer Rush
25 1,314 10:50 14:55 27:08 ⛏ Fast Castle
23 1,209 11:59 16:43 33:01 ⛏ Fast Castle
23 1,182 11:34 17:01 39:35 ⛏ Fast Castle
20 1,018 10:18 17:51 31:14 ⛏ Fast Castle
20 1,035 11:03 17:50 34:16 ⛏ Fast Castle
20 1,056 11:10 18:23 34:31 ⛏ Fast Castle
8 433 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,410 29,170 14,715 6,510 82,805 103,955
33,995 18,690 20,790 300 73,775 79,117
26,105 20,010 20,295 3,100 69,510 79,208
24,010 16,420 12,830 1,700 54,960 59,886
19,330 17,865 12,950 1,600 51,745 59,734
19,095 9,375 4,725 2,200 35,395 37,761
12,805 11,122 4,410 2,615 30,952 33,874
900 475 0 0 1,375 2,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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