AoeStats
← LT | Aristóteles Gokú

Arabia

510035059Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 82m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1056
+17
🇦🇷 Persians · Argentina
1056
+17
🇨🇴 Persians · Colombia
1105
-17
🇦🇷 Cumans · Argentina
1071
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 3,806 9:15 19:30 35:31 ⚔ Scout Rush
43 3,522 8:37 19:57 47:25 ⛏ Fast Castle
30 2,500 9:56 21:26 39:01
23 1,919 9:19 25:19 42:10

Resources

Player Food Wood Gold Stone Spent Collected
64,250 38,067 37,165 3,200 142,682 153,067
46,955 34,696 17,535 7,105 106,291 107,019
41,960 41,042 16,870 4,355 104,227 104,143
?
43,530 17,435 21,790 300 83,055 90,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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