AoeStats
← LT | Aristóteles Gokú

Lombardia

509852918Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 28m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Cumans · Russia
1086
+16
🇸🇪 Malians · Sweden
1082
+16
🇨🇴 Britons · Colombia
1123
-18
🇨🇳 Franks · China
1037
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 873 9:50 — — ⚔ Scouts into Archers
29 837 10:07 18:09 —
25 715 10:57 22:33 — ⚔ Scout Rush
22 630 12:28 25:21 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,510 7,026 705 30 14,271 15,326
6,150 4,545 1,935 100 12,730 12,740
6,120 3,746 660 190 10,716 10,697
5,690 2,992 500 775 9,957 12,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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