AoeStats
← Ugomez

Black Forest

510583532Analyzed
2v2 RM · 3h ago on Oct 1, 2026· 49m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Teutons · Serbia
767
+15
🇨🇭 Teutons · Switzerland
756
+15
🇪🇸 Spanish · Spain
749
-15
🇪🇸 Byzantines · Spain
733
-26
Player eAPM Actions Feudal Castle Imperial Opening
35 1,717 12:30 18:32 39:06 ⛏ Fast Castle
21 1,031 14:18 21:53 34:44 ⛏ Fast Castle
20 997 15:34 23:11 34:39 ⛏ Fast Castle
17 838 11:09 22:56 32:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,190 20,550 16,110 1,665 56,515 58,493
16,285 15,990 10,675 1,500 44,450 50,563
17,780 13,085 8,390 2,285 41,540 55,671
10,090 7,576 5,225 1,650 24,541 27,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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