AoeStats
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Coastal Forest

510391290Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 27m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
783
+33
🇪🇸 Spanish · Spain
774
+16
🇪🇸 Cumans · Spain
626
+22
🇹🇷 Vietnamese · Türkiye
795
-19
🇪🇸 Mongols · Spain
754
-17
🇮🇹 Britons · Italy
749
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,248 11:01 15:35 — ⛏ Fast Castle
27 741 11:31 — — ⚔ Archer Rush
25 700 10:44 — — ⚔ Towers into Skirms
22 618 9:34 18:44 — ⛏ Fish Boom FC
18 505 11:16 18:34 — ⛏ Fast Castle
15 405 9:57 26:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,005 4,390 360 1,000 12,755 15,674
5,720 4,065 385 850 11,020 13,507
5,575 3,330 1,155 100 10,160 14,340
3,800 3,770 1,320 750 9,640 11,012
4,420 3,970 380 500 9,270 10,721
2,550 3,063 365 130 6,108 8,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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