AoeStats
← Ugomez

Nomad

510381538Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 68m 6s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
814
+15
🇪🇸 Spanish · Spain
757
+17
🇪🇸 Bohemians · Spain
741
+42
🇨🇱 Bohemians · Chile
798
-17
🇫🇷 Teutons · France
796
-17
🇹🇷 Byzantines · Türkiye
771
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 3,426 13:19 21:20 39:58 ⛏ Fish Boom FC
41 2,763 14:00 21:52 44:41 ⛏ Fast Castle
33 2,217 15:24 22:26 42:19 ⛏ Fish Boom FC
23 1,564 14:12 30:39 47:15 ⚔ Fish Boom into M@A
11 760 18:15 29:50 46:09 ⚔ Fish Boom into M@A
0 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
29,530 17,845 22,405 5,565 75,345 88,372
23,460 23,820 20,075 3,700 71,055 98,698
19,820 23,455 12,485 2,900 58,660 70,665
17,995 15,390 10,095 2,050 45,530 51,013
17,675 12,145 7,565 3,675 41,060 47,573
250 275 0 100 625 250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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