AoeStats
← Ugomez

Nomad

510168033Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 73m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
801
+12
🇺🇸 Bengalis · United States
726
+16
🇺🇸 Dravidians · United States
670
+17
🇪🇸 Spanish · Spain
769
-17
🇪🇸 Franks · Spain
765
-46
🇪🇸 Sicilians · Spain
615
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 3,192 13:11 29:51 49:32 ⚔ Scout Rush
20 1,505 15:33 24:02 47:44 ⚔ Fish Boom FC into Scouts
20 1,464 18:09 34:05 50:31 ⚔ Fish Boom into Towers FC
18 1,361 18:40 27:29 53:09 ⚔ Fish Boom into Skirms
13 979 16:28 20:56 40:25 ⛏ Fish Boom FC
11 794 14:37 23:14 41:20 ⚔ Fish Boom FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
34,510 34,470 16,440 4,685 90,105 100,651
27,930 21,675 14,535 4,700 68,840 72,407
25,735 21,430 13,245 1,800 62,210 86,781
27,585 14,730 13,295 2,975 58,585 62,896
26,095 20,701 6,370 1,945 55,111 63,171
10,275 16,720 7,355 2,600 36,950 58,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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