AoeStats
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Arena

510159120Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 62m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
720
+18
🇷🇸 Byzantines · Serbia
659
+20
🇧🇷 Britons · Brazil
653
+20
🇪🇸 Byzantines · Spain
838
-73
🇪🇸 Spanish · Spain
790
-21
🇪🇸 Khmer · Spain
629
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,588 12:07 16:54 31:42 ⛏ Fast Castle
30 1,856 15:18 19:03 36:25 ⛏ Fast Castle
25 1,595 11:08 18:10 35:07 ⛏ Fast Castle
19 1,190 10:20 23:05 — ⚔ Scout Rush
14 891 10:28 19:50 34:44 ⛏ Fast Castle
13 838 12:53 21:08 40:55 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,805 30,200 16,095 5,775 81,875 91,720
25,700 27,150 17,420 3,700 73,970 83,839
26,175 27,200 9,605 1,800 64,780 74,632
17,695 12,890 16,465 3,375 50,425 58,832
21,395 7,690 12,845 1,400 43,330 65,233
12,605 13,400 2,470 2,300 30,775 34,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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