AoeStats
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Arabia

509960970Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 81m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
749
+18
🇹🇷 Teutons · Türkiye
745
+18
🇵🇪 Hindustanis · Peru
698
+20
🇪🇸 Magyars · Spain
920
-82
🇪🇸 Spanish · Spain
806
-19
🇪🇸 Chinese · Spain
642
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 3,246 11:17 30:45 45:39 ⚔ Scout Rush
24 1,920 12:10 19:35 43:17 ⛏ Fast Castle
23 1,852 11:38 27:23 32:26 ⚔ Skirms into Fast Imp
20 1,658 10:08 23:36 51:32 ⚔ M@A into Archers
19 1,562 10:21 22:42 42:14 ⚔ Scout Rush
16 1,270 12:41 25:10 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,715 52,747 26,855 2,350 122,667 138,463
20,520 33,500 22,750 4,365 81,135 94,197
33,460 20,325 16,500 2,250 72,535 102,987
22,425 18,740 21,075 3,430 65,670 66,555
24,860 23,398 10,540 1,650 60,448 69,000
4,600 3,709 395 575 9,279 11,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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