AoeStats
← Lord Housed von Idleton

Arena

510134301Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 61m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1089
+11
🇩🇪 Teutons · Germany
1054
+12
🇩🇪 Japanese · Germany
910
+19
🇸🇰 Franks · Slovakia
971
-14
🇸🇰 Lithuanians · Slovakia
965
-14
🇳🇱 Chinese · Netherlands
962
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,032 10:34 14:52 27:48 ⛏ Fast Castle
36 2,194 11:57 16:20 29:04 ⛏ Fast Castle
34 2,065 11:05 15:11 31:56 ⛏ Fast Castle
26 1,587 11:41 17:26 34:27 ⛏ Fast Castle
21 1,268 11:18 17:46 32:40 ⛏ Fast Castle
18 1,123 11:30 16:23 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,625 30,480 24,960 4,220 101,285 113,371
33,480 22,815 16,975 2,330 75,600 98,509
21,235 32,545 18,550 2,400 74,730 87,790
25,770 18,973 12,510 4,015 61,268 98,218
17,950 16,314 7,180 2,125 43,569 65,714
14,450 11,785 6,990 2,310 35,535 39,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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