AoeStats
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Yucatan

510759698Analyzed
2v2 RM · 1h ago on Oct 2, 2026· 15m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1141
+13
🇷🇺 Celts · Russia
1135
+14
🇧🇪 Burgundians · Belgium
1102
-14
🇻🇳 Goths · Vietnam
1079
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 689 11:22 — — ⚔ M@A Rush
38 603 8:48 — — ⚔ Scout Rush
26 408 12:33 — — ⚔ Drush
25 394 10:43 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,955 1,655 550 0 6,160 6,636
3,200 1,100 0 0 4,300 5,476
2,850 950 200 0 4,000 5,427
2,595 1,178 50 0 3,823 5,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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