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Black Forest

510706542Analyzed
3v3 RM · 10h ago on Oct 2, 2026· 39m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1181
+14
🇰🇿 Burgundians · Kazakhstan
1148
+15
🇳🇱 Persians · Netherlands
1102
+17
🇷🇺 Turks · Russia
1158
-17
🇷🇺 Britons · Russia
1151
-16
🇷🇺 Khitans · Russia
1083
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,340 11:24 15:23 34:19 ⛏ Fast Castle
32 1,253 11:15 16:12 37:50 ⛏ Fast Castle
28 1,113 11:53 16:29 38:16 ⛏ Fast Castle
24 964 13:23 16:36 33:18 ⛏ Fish Boom FC
22 887 13:26 20:29 33:22 ⛏ Fish Boom FC
20 806 13:54 19:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,300 15,000 10,870 2,250 48,420 54,478
18,205 14,282 9,735 2,460 44,682 47,114
15,575 14,618 6,035 3,245 39,473 46,881
16,010 10,272 6,390 750 33,422 34,109
11,200 12,440 7,935 200 31,775 34,803
13,435 9,392 4,830 1,400 29,057 34,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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