AoeStats
← lopezdpr

Arabia

504641161Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 43m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
805
+13
🇺🇸 Britons · United States
739
+16
🇲🇽 Burgundians · Mexico
746
-15
🇨🇦 Armenians · Canada
734
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,152 10:18 21:21 40:30 ⚔ Drush
17 738 12:59 25:24 — ⛏ Fast Castle
16 674 12:38 21:56 39:23 ⛏ Fast Castle
14 606 12:56 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,530 9,280 4,840 3,370 32,020 35,028
10,075 10,410 5,980 2,900 29,365 33,048
6,755 3,720 3,295 975 14,745 15,937
5,595 4,835 1,925 225 12,580 15,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.