AoeStats
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Arabia

504633967Analyzed
2v2 RM · 28d ago on Sep 6, 2026· 58m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
814
+15
🇨🇱 Maya · Chile
794
+16
🇺🇸 Teutons · United States
822
-17
🇺🇸 Britons · United States
753
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,923 10:28 19:58 — ⚔ Scout Rush
18 1,077 11:35 18:47 47:46 ⛏ Fast Castle
18 1,046 11:01 24:38 39:17
15 864 11:10 21:45 39:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,730 16,155 12,560 2,900 47,345 62,463
15,895 17,523 6,400 2,330 42,148 42,786
15,375 11,483 8,335 2,195 37,388 46,289
12,095 14,205 7,255 2,450 36,005 41,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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