AoeStats
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Arabia

504627456Analyzed
2v2 RM · 28d ago on Sep 6, 2026· 57m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
808
+14
🇺🇸 Britons · United States
736
+17
🇦🇷 Britons · Argentina
842
-19
🇦🇷 Franks · Argentina
669
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,678 9:20 21:38 39:46 ⚔ Scout Rush
17 972 12:19 20:42 34:42 ⚔ FC into Skirms
9 500 11:47 22:46 34:43 ⚔ FC into Archers
6 365 13:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
23,865 17,784 10,350 3,800 55,799 66,334
15,410 19,525 12,260 2,800 49,995 60,569
11,790 11,375 6,130 2,165 31,460 34,300
7,905 7,710 350 340 16,305 18,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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