AoeStats
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Nomad

504422350Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 49m 29s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
911
+12
🇺🇸 Huns · United States
791
+17
🇨🇱 Spanish · Chile
784
+17
🇨🇳 Britons · China
907
-19
🇩🇪 Khitans · Germany
864
-17
🇪🇪 Saracens · Estonia
688
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,370 16:07 24:50 41:52 ⚔ Scout Rush
28 1,397 14:13 18:22 43:26 ⛏ Fish Boom FC
27 1,337 15:42 21:23 — ⛏ Fast Castle
24 1,169 15:40 23:09 32:35 ⚔ Fish Boom FC into Skirms
16 778 14:26 24:46 46:32 ⛏ Fish Boom
13 633 18:08 27:31 43:35 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,735 14,968 7,750 1,930 42,383 53,829
12,585 20,060 3,110 1,780 37,535 39,492
15,775 13,683 5,980 1,700 37,138 44,055
13,315 15,668 5,495 2,380 36,858 47,450
12,380 11,625 3,525 1,365 28,895 31,527
11,280 9,971 1,880 2,435 25,566 29,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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