AoeStats
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Fortress

509933838Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 39m 11s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Mongols · Pakistan
1227
+15
🇨🇦 Persians · Canada
1167
+17
🇩🇪 Britons · Germany
1207
-16
🇩🇪 Teutons · Germany
1204
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,414 6:37 10:27 23:59 ⛏ Fast Castle
28 1,088 8:38 12:25 28:37 ⛏ Fast Castle
19 761 8:04 12:11 29:09 ⛏ Fast Castle
19 731 9:53 13:41 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,690 20,360 16,975 850 59,875 62,256
21,105 15,655 12,970 880 50,610 61,707
20,625 18,060 8,570 1,390 48,645 56,408
12,960 12,065 7,105 1,630 33,760 40,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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