AoeStats
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Fortress

509923659Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 22m 5s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1247
+14
🇵🇰 Gurjaras · Pakistan
1227
+15
🇩🇪 Spanish · Germany
1207
-15
🇩🇪 Italians · Germany
1203
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 864 7:53 12:17 16:22 ◆ FC into Fast Imp
28 629 7:17 11:20 — ⛏ Fast Castle
20 444 8:00 12:05 — ⛏ Fast Castle
20 441 9:34 13:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,080 3,763 1,740 205 13,788 16,201
4,700 4,570 1,045 200 10,515 10,859
4,350 2,895 2,645 0 9,890 10,050
4,075 3,040 1,380 105 8,600 10,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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