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Oasis

508470726Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 58m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1050
+17
🇩🇪 Italians · Germany
1033
+18
🇩🇪 Magyars · Germany
1015
+19
🇩🇰 Random · Denmark
1077
-18
🇩🇰 Random · Denmark
1074
-18
🇩🇰 Japanese · Denmark
1074
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 2,092 10:36 24:35 46:01 ⚔ Archer Rush
31 1,799 10:41 14:20 41:21 ⛏ Fast Castle
30 1,785 11:43 24:04 44:42 ⚔ Archer Rush
22 1,317 11:35 23:29 42:53 ⚔ M@A into Skirms
18 1,074 11:29 21:02 40:22
12 682 9:27 25:49 49:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,270 14,700 15,690 1,785 62,445 94,005
17,410 22,476 13,925 2,440 56,251 64,380
19,935 13,412 15,035 3,600 51,982 59,077
20,025 11,035 6,780 3,450 41,290 45,100
13,345 8,910 4,650 4,300 31,205 34,309
8,870 7,150 1,650 1,405 19,075 30,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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