AoeStats
← Pinhead Larry

Nomad

510942394Analyzed
3v3 RM · 8h ago on Oct 3, 2026· 90m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1052
+18
🇺🇸 Malay · United States
1047
+19
🇺🇸 Shu · United States
1012
+20
🇲🇽 Huns · Mexico
1134
-20
🇲🇽 Byzantines · Mexico
1093
-19
🇲🇽 Bulgarians · Mexico
1090
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 4,826 14:17 22:04 47:49 ⛏ Fish Boom into Galleys FC into Fire Galleys
36 3,245 14:36 22:56 40:26 ⚔ Fish Boom into M@A FC into Archers
24 2,176 15:22 20:06 40:59 ⛏ Fish Boom FC
17 1,493 17:32 23:55 40:33 ⛏ Fish Boom into Fire Galleys FC
16 1,454 15:00 20:05 50:44 ⛏ Fish Boom FC
16 1,447 16:10 26:48 48:41 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,600 34,675 32,410 4,405 90,090 107,395
20,800 37,846 20,395 6,330 85,371 116,217
40,505 18,751 14,645 3,770 77,671 86,658
28,160 26,215 16,880 5,515 76,770 78,105
23,685 18,898 12,075 1,925 56,583 67,792
11,215 17,770 8,615 2,180 39,780 43,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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