AoeStats
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Arena

510460467Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 59m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malians · Peru
1126
+18
🇨🇱 Mapuche · Chile
1086
+19
🇨🇱 Cumans · Chile
1085
+20
1195
-20
🇲🇽 Bulgarians · Mexico
1156
-19
🇲🇽 Britons · Mexico
1142
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 2,963 10:02 13:59 31:01 ⛏ Fast Castle
25 1,485 10:55 24:51 29:59 ⚔ Champis into Fast Imp
24 1,440 10:34 16:06 37:42 ⛏ Fast Castle
21 1,228 10:59 23:33 35:47 ⛏ Fast Castle
16 984 10:21 28:48 38:34 ⛏ Fast Castle
16 975 11:30 18:10 56:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,205 19,350 15,140 1,550 68,245 75,473
30,850 11,970 17,595 2,870 63,285 66,289
25,880 18,175 15,530 3,170 62,755 77,281
18,835 18,630 12,100 2,555 52,120 66,320
25,555 11,090 10,840 1,050 48,535 66,226
12,950 9,045 2,090 2,135 26,220 26,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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