African Clearing
505131760Analyzed2v2 RM
·
23d ago on Sep 8, 2026·
39m 35s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 229,492 analysed team-game players on African Clearing.
LeonSuarez
C
Feudal Age
16:22
vs 13:36
btm 7%
Castle Age
26:18
vs 20:32
btm 15%
Imperial Age
—
vs 40:27
btm 0%
eAPM
38
vs 30
top 30%
First military
17:23
vs 17:06
btm 48%
▼
Slow Feudal Age at 16:22 — slower than 93% of analysed players on African Clearing
▼
Slow Castle Age at 26:18 — slower than 85% of analysed players on African Clearing
▼
Town centers idle 5:22 of the first 26:18 — keep villagers queued
Will.I.Am
D
Feudal Age
14:25
vs 13:36
btm 29%
Castle Age
26:23
vs 20:32
btm 14%
Imperial Age
—
vs 40:27
btm 0%
eAPM
16
vs 30
btm 12%
First military
13:22
vs 17:06
top 18%
▼
Slow Castle Age at 26:23 — slower than 86% of analysed players on African Clearing
▼
Low eAPM (16) — busier hands win idle time back
▲
Early military at 13:22 (Militia) — earlier than 82% of analysed players on African Clearing
▼
Town centers idle 5:18 of the first 26:23 — keep villagers queued
archer2020
B
Feudal Age
13:54
vs 13:36
btm 41%
Castle Age
24:53
vs 20:32
btm 21%
Imperial Age
39:28
vs 40:27
top 42%
eAPM
35
vs 30
top 38%
First military
17:42
vs 17:06
btm 46%
▼
Slow Castle Age at 24:53 — slower than 79% of analysed players on African Clearing
▼
Town centers idle 3:32 of the first 24:53 — keep villagers queued
mikelo
D
Feudal Age
19:23
vs 13:36
btm 1%
Castle Age
28:55
vs 20:32
btm 7%
Imperial Age
—
vs 40:27
btm 0%
eAPM
24
vs 30
btm 31%
First military
18:28
vs 17:06
btm 39%
▼
Slow Feudal Age at 19:23 — slower than 99% of analysed players on African Clearing
▼
Slow Castle Age at 28:55 — slower than 93% of analysed players on African Clearing
▼
Town centers idle 9:02 of the first 28:55 — keep villagers queued