AoeStats
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Arena

504600917Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 47m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
904
+16
🇿🇦 Turks · South Africa
897
+16
🇵🇪 Celts · Peru
895
+17
🇹🇷 Celts · Türkiye
809
+20
🇦🇺 Vietnamese · Australia
1044
-23
🇨🇴 Berbers · Colombia
977
-20
🇦🇺 Poles · Australia
808
-13
🇩🇪 Bulgarians · Germany
792
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,923 11:48 21:22 31:52 ⛏ Fast Castle
38 1,809 11:55 16:20 20:52 ◆ FC into Fast Imp
31 1,465 12:08 16:25 40:11 ⛏ Fast Castle
29 1,385 11:00 15:02 31:30 ⛏ Fast Castle
22 1,053 11:13 16:22 39:58 ⛏ Fast Castle
21 971 10:38 15:45 38:49 ⛏ Fast Castle
19 908 12:17 18:42 42:57
17 795 10:38 22:34 34:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,105 18,768 8,965 1,000 49,838 67,038
20,250 21,690 6,120 1,555 49,615 56,014
18,575 15,490 12,835 1,150 48,050 69,845
20,045 9,930 8,795 3,670 42,440 49,813
14,035 16,825 8,225 1,000 40,085 40,822
17,125 8,100 12,020 850 38,095 45,627
12,580 10,635 5,215 3,580 32,010 35,344
10,660 6,305 10,910 0 27,875 28,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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